I am in the midst of arranging the first Beta Test game session for Legends of Piracy. This coming Friday, August 29th will be the first time people besides me will make characters, roll dice, and play in my, up until now, private sandbox (with excellent water feature).
Sunday I was able to speak with Roby about some game concepts I've been concerned about. As has been evident since the day he first convinced me to run a mafia gang in college the man is chock full of great game and story ideas. Which only helps make me better as I compile all of these ideas. Although I much less enjoy the amount of re-writing I'm doing - bad habits regarding perfection in the first draft are hard to break. Hopefully completing this game will kill that little flaw of mine.
So far I've had John, Jared, and Josh all talk to me about my game, and now if I could only get Matt, Tony, Caleb,
tarq, and
storn_cook to do art and
gobi for the design I'd have my dream book when I was done. Not that any of that is likely. I can already picture the great art that they'd each do. They all have, in my eyes a vision that would mesh perfectly with the feelings I want to evoke in my book. I'll stop now before I go off into fanboy fantasy land.
Let's just hope Friday goes smoothly and I discover some important holes, I know that are there, and revel in some of the cool features I know my players will love.
Done: rules for player job bonuses
To Do: 'final' trust rules and difficulty levels during conflicts.
Sunday I was able to speak with Roby about some game concepts I've been concerned about. As has been evident since the day he first convinced me to run a mafia gang in college the man is chock full of great game and story ideas. Which only helps make me better as I compile all of these ideas. Although I much less enjoy the amount of re-writing I'm doing - bad habits regarding perfection in the first draft are hard to break. Hopefully completing this game will kill that little flaw of mine.
So far I've had John, Jared, and Josh all talk to me about my game, and now if I could only get Matt, Tony, Caleb,
Let's just hope Friday goes smoothly and I discover some important holes, I know that are there, and revel in some of the cool features I know my players will love.
Done: rules for player job bonuses
To Do: 'final' trust rules and difficulty levels during conflicts.
- Location:work
- Mood:
chipper - Music:the fan