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Phoenix Con games is no more
Just received an email stating that the folks who run PhoenixCon games are hanging up their hats.  Although their reasons are more personal (moving/taking care of grandkids, etc.) it is probably a good time for them to end - on a high note.

However, that leaves those of us who want a gaming convention kind of hanging out on a limb.  What should we do?  Should Phoenix (fifth largest city in the US) not have a gaming convention?  We have the Phoenix ComicCon and Tucson's RinCon, but nothing that is specifically aimed at gaming.

Any ideas, suggestions, comments?

Current Location:
The gold mine
Current Mood:
perturbed perturbed
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Too True: How Roleplayers would talk about Cookbooks
Cooking with Dungeons & Dragons

Maybe one day our crowd won't be such anti-social goombas.

Current Mood:
chipper chipper
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4E
I have come to a conclusion after typing back and forth with [info]judd_sonofbert, perusing the books themselves, and reading what my friends have said about the games.

Be warned though, it's a simile:  

D&D 4th Edition is like a kick-ass little go-kart (I am imagining one of those cool new Mario Kart racers) that you buy full-assembled from Honda and has absolutely no after market products for it.  Whereas D&D 3.0-3.5 are Honda Civics cars that while initially are really crappy can be modded beyond belief and have more after market products for them than anything else ever.

Just because Honda released a new go-kart and called it the Civic doesn't mean that you can't keep playing with you old Civic.  You can't really take the go-kart on the street, since it's technically not a street legal car.  Even though there are still tons of after market products for the old Civics those days are essentially over.  Eventually the old Civics will give up the ghost and disappear.  Every blue moon you'll see a guy driving an old modded Civic but he'll be like the hippie relic who drives the VW Bus.

Now a metaphor:  People had these apples (3.5) and they were really happy with the apples  even though they sometimes got worms in them.  They asked the farmer (WotC) to get them a new Worm-Free Apple, because really getting a wormy apple can put just about anyone off apples for awhile.  The farmer went back to his farm to work on a solution.  However, when the farmer came back a lot of the people were non-plussed when the farmer gave everyone oranges.

Some people like oranges, but others don't.

My final comment about the world and 4E: Ce la Vie.

Tags: , ,

Current Mood:
contemplative contemplative
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Pax Gameoni
I have never attended E3, I have never been to a PAX, and I don't know if I would ever go, but I feel a close kinship to many who attend.  I have friends who have gone to both, and I remember watching Wil Wheaton (and being secretly jealous that he got to make out with Ashley Judd) on Star Trek, so on a whim I click on the link below to listen to Wil Wheaton's keynote speech at this last week's PAX 2007.

It is perhaps one of the best speeches I have ever heard. 

I wish this had been the speech at my graduation than that woman Condoleezza Rice.

This speech was so close (minus the acting tryouts but plus boy scout events) to my own experience as a kid growing up that it was eerie sometimes.  I'm actually going to make Emily sit down and listen to this speech so she can get a glimpse into what my life growing up as a gamer was all about.  Not that she doesn't appreciate gaming, she is a terribly open minded woman and quite wonderful, she just sometimes looks at me funny, or sighs when I tell her that I'm, "Almost Done," or, "just a bit," when in fact, it will probably be another hour (at the very least), before I can drag myself away from my glowing digital world be it EVE, Bioshock, Civilization (I've lost years to that game), or Forzia.

But I've spoken enough about this speech, here it is in its entirety:

Wil Wheaton's PAX 2007 Keynote Speech

enjoy

Current Location:
work
Current Mood:
nostalgic nostalgic
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Houses of the Blooded should win Game of the Year right now.
I have played only one session, and it already consumes my waking mind.  My icon is the coat of arms I created for Maliface Silua, Baron Gilrune.  I've spent two days already working on a character sheet that probably won't ever get used (since I'm not a graphic designer, and while it's passable, it's definitely not going to be the final product, Hell, Wick didn't even ASK me to make it), and I've already sent a plethora of messages back and forth between myself and several of the other players just talking about in character stuff.  I've only played One Session!

I love the setting of that game, and while you know that I am hyperbolous dear reader, I am not speaking in flights of fancy when I say that I have already dreamt of dark adventures in which I drag wonderfully unsuspecting D&D and Vampire players.  This game is the first of it's kind to finally have a working social model.

To play this game with and against other members of your own party, to interact socially and have real working consequences effect you when you do poorly (The poor spy master who's now branded a plagiarist, and just because he quoted the wrong line to the wrong person!).  It is truly a wonderful feeling to interact in such a fully immersive  environment for the first time.  Even violent actions and physical ploys are dealt with in a descriptive story driven way, not some lame, "I roll to Hit."

The rules are elegant (or getting there), and work in every way to draw you into the suspense and the story, not into how cool your esoteric 'stats' are!  This game truly steps beyond anything a MMORPG could ever offer.  No shouts of, "Supa 1337 LEEROYYY Jenkinss Rolls to Hit" ever pour forth from this game, and unlike games that purport to be about Machiavellian social interactions *cough*Vampire*cough*, Houses of the Blooded has as many, if not more, guidelines for social interaction than *cringe* Combat. 

And even though I haven't had the pleasure of actually playing through the Seasonal Actions for HotB I am sure I will enjoy those too.  I've heard from the others in my group about it and how much fun they had which makes me all the more excited to actually thrown down and harvest the fruits of my peons' labor.

Current Location:
work
Current Mood:
chipper chipper
Current Music:
Union Jack on Pandora
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Qin: The Warring States
I have begun writing my next epic role-playing adventure. It will be set in Qin a new role-playing game set in ancient mystical China. The game is really quite something and I am extremely pleased to have this setting to write in.

However, I plan on first running one or two other games before Qin. Qin will be once demoed at Imperial Outpost, and that might be the last time I set foot in that store. The next two things I will do before I run Qin as a serious long term adventure is run Cats and Thirty.

So if any of you are interested let me know.

My views on gaming have been monumentally altered recently, for the better. ;-)

Have a wonderful evening folks.

Current Location:
Home
Current Mood:
determined determined
Current Music:
The quiet warm night air
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So it's really gotten into my blood now....
I've been hemmin and hawin about this for awhile now, but I went ahead and sent out my intro letter today.

I asked the folks over at Buccaneer Bass if they'd like to publish (for free) a short adventure I wrote for Iron Kingdoms.  (The one I ran at Phoenix Con last year, and the one I'm running again this year)

They're not a publishing company or anything.  They just the number one fan site for Iron Kingdoms players is all, and they post free stuff on their site all the time.

I guess I'm doing this so I can add it to my resume and not look like a complete noob when I got to really start writing stuff.

I am planning on doing this several more times at several places before I throw my first pitch..., which may or may not be coming soon.  I think I have until the Summer of 2007 to get my small time game writer credentials in order. ;)~

Anywho, wish me luck, I'm so freakin' nervous...like before opening night of a big play or something.

It's weirdedness.

Current Mood:
weirdcombobulated weirdcombobulated
Current Music:
hum, hum, hum went the lightbulbs!
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